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I worked at High Moon Studios (Activision) as a User Interface Artist on Transformers: War for Cybertron for Xbox 360, PlayStation 3, and Windows, which received an IGN rating of 9.0 "Outstanding" and a Joystiq rating of 4.5 / 5 Stars.

Working directly with the Game Director and the Art Director, I first helped develop the UI's overall flow and art direction, concepting several completely unique iterations. I then designed and laid-out nearly every screen of UI in the game and all of its iconography.

In addition to establishing the look and feel, I was also responsible for building out the designs into Flash, animating elements, and programming functionality and engine hookups in ActionScript. For this I worked with an additional UI team member and an ActionScript specialist.

The Flash UI movies were finally imported into Unreal Engine 3 through Scaleform GFx (a feature now standard in the UDK) and iterated on throughout development across 3 game platforms.

Xander Davis:
User Interface Artist
High Moon Studios (Activision)

Utilized:
Flash / AS, Scaleform GFx, Unreal Engine 3

Platform(s): Windows, PlayStation 3, Xbox 360

Release Date: 6.22.2010

Genre(s): Action-adventure

Mode(s): Single-player, Multi-player, Cooperative multiplayer

Rating(s)
ESRB: T / PEGI: 12

Transformers: War for Cybertron for Xbox 360, PlayStation 3, and Windows
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