End of Nations: UI Design, Art, Motion-Graphics

Petroglyph Games / Trion Worlds
Las Vegas / San Francisco
2012 - 2013

This is a selection from the work I did at Petroglyph Games on End of Nations for Trion Worlds. While at Petroglyph, I started as a UI Designer and across my first five months was promoted to Sub-Lead UI Designer, then UI Lead, then UI Manager of newly formed UI Department, where I was overseeing UI art and design direction and team management with multiple engines and UI tech for multiple triple-A titles simultaneously.