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Xander Davis
Xander Davis

Xander Davis

Xander Davis is an author / designer / director, consulting as a generalist in the video games industry worldwide through his design agency XD&A, while creating & producing original IP at Lore Method and original video games at Astrogun. He is known for his UI Design work on Transformers: War for Cybertron and Darksiders 2, both 9.0-rated triple-A games for Xbox 360, PlayStation 3, & Windows. Xander was a guest speaker at BWG Strategy’s Conference on Virtual Reality among industry leadership and was thanked for his support in the credits of Indie Game: The Movie and other films.  Xander is also a proud husband and father.

E-mail: hello@xanderdavis.com
Résumé / LinkedIn / IMDb / Rates

Project Frequency Stack:

Xander is often hired to perform multiple skills and roles per project. The following describes the simultaneous frequency in which he generally performs these varied skills for clients overall.

UI / UX Design & Wireframes

95%

UI Art Direction & Art Composition

80%

Branding

70%

General Graphic Design

50%

Web-Design & Hosting

30%

Writing & Creative Direction

90%

Game Design

60%

VR / AR Applications

45%

Current & Previous Clients

From small indie devs to major triple-A studios with multi-million dollar budgets.

Activision Blizzard

www.activisionblizzard.com

High Moon Studios

www.highmoonstudios.com

THQ

www.thq.com

Vigil Games

www.vigilgames.com

Trion Worlds

www.trionworlds.com

Petroglyph Games

www.petroglyphgames.com

Psyop Games

www.psyop.com/games

Illfonic

www.illfonic.com

Astrogun

www.astrogun.com

Plastic Wax

www.plasticwax.com

Hammerfall Publishing

www.hammerfallpublishing.com

Animus Interactive

www.animusinteractive.com

Thrust Interactive

www.thrustinteractive.com

Arch Virtual

www.archvirtual.com

Kognito Interactive

//kognito.com

Harmonix

www.harmonixmusic.com

InnoGames

www.innogames.com

Xaviant

www.xaviant.com

Monochrome

www.monochrome-games.com

tagSpace

www.tagspace.com

Wooga

www.wooga.com

GameDev House

www.gamedevhaus.com

3D Realms

3drealms.com

Perihelion Interactive

www.perihelioninteractive.com

Gameco France

www.gamecostudios.com

Sproing

www.sproing.com

Lore Method

www.loremethod.com

Nectar Game Studios

www.nectargamestudios.com

Client Testimonials

Mike Legg Command & Conquer Series | Co-Founder, President - Petroglyph Games

Xander is an amazing game developer! He has a keen eye for details, aesthetics and polish, and is very prolific in all of his projects. He is one of the most passionate people who I have met when it comes to creating games - from design and UI, to tools and pipeline, to coding methods. When discussing both making and playing games (from classic to recent) with Xander, I can't help but get more excited about our craft. He also keeps up on everything that is going on in the game industry, and is very knowledgeable about new trends and technologies. I've enjoyed working with him, hope to do so again, and heartily recommend him!

Mark Vernon Game Designer - Ubisoft San Francisco

Xander is one of the most hard-working individuals in this industry. He is not afraid of any challenge. He is always willing to do what it takes in order for the team to rapidly iterate & shape the product into something great. His dedication to quality, coupled with his extensive knowledge of games & the roots of design, make him a valuable asset that any team would be lucky to have.

Brad Whitlam Primal Carnage | Creative Director - Lukewarm Media

This guy is dripping with creativity, and has the technical savvy to match. Xander is a visionary, and I have personally seen him handle the job duties of UI creation, script, and design at the same time, and go on to produce stellar results. If I were to make a game, or movie, it would be an honor to have him involved on it.

Jared Adkins UI / UX Lead - Psyonix

It's rare to find individuals with the level of enthusiasm and dedication he has to the medium. In addition to his design expertise, his experience in other industries with quick turnaround times enabled him to generate a tremendous amount of work in a short amount of time.

Ted Morris Executive Producer - Petroglyph Games

One of Xander’s strongest traits is his entrepreneurial spirit which manifests itself in a variety of good discussions and ideas. Xander was good at researching competitor products and delivering ideas that highlighted the best aspects of what he thought was needed and also provided a proven solution. He often drew from his own personal experiences on various skunkworks projects which he continues to aggressively pursue. Xander works strongly in process-driven workflows and encourages his direct reports to do the same through our internal toolset for managing tasks and deadlines. He leads by example in this regard and at any time I was able to get the full picture on what was assigned to his people and the amount of progress that had been made. I know Xander will do well in whatever he orients himself to. He’s motivated and well spoken and presents himself very well. I would encourage anyone to check out his website to see how flexible and talented he is.

Chuck Kroegel CEO / General Manager - Petroglyph Games

I would recommend Xander as a great addition to any team in the field of UI. I found Xander to be very professional and competent in the assignments and responsibilities given to him. His ability to adapt to new situations and apply himself to a variety of challenges make him a valuable team member.

Shane Hensley President - Pinnacle Entertainment Group / Executive Producer - Petroglyph Games

Xander's work on high-profile products speaks for itself. He understands the mechanics of UI and has a good eye for merging its design with aesthetics to make the whole more than the sum of its parts. On our project, he had a good head for organizing and handling massive tasks without getting overwhelmed, stepping through each part of our UI in intelligent order to accommodate iteration and art.

Timothy Brian Brown Design Development Director - Petroglyph Games

Xander brought a breadth of knowledge and expertise to better plan and execute every detail of the tasks assigned to him. I was always comfortable that Xander would oversee a project and direct the resources assigned to it as effectively as I would myself. I recommend Xander unreservedly.

Dan Etter Owner - Iron Keep Games | UI Designer - Petroglyph Games

I had the pleasure of working with Xander as both a peer and as a subordinate. As such, I saw that Xander is adept at Flash implementation and graphic design, as well as scheduling and managing the UI department. While working with Xander, I learned what a true student of graphic design he is. Simply put, Xander knows what looks good and what doesn't. In addition to his design knowledge, he knows the exact steps needed to get from point A to point B. He was instrumental in navigating several UI elements from conception to completion. If you have the pleasure of considering Xander for a position, do not hesitate in hiring him. He will greatly contribute to any project he works on.

Michael Scala Senior Graphic / Web Designer - Psyonix | Star Citizen, UI Artist - Roberts Space Industries

The level of expertise and knowledge Xander brings to the table is top notch. Having Xander as a Manager as part of the UI Team has proven itself to be a fun and most importantly, an extremely educational experience. The one thing that truly stands out about Xander is his ability to know industry trends; what will and will not be relevant in the future.

Josh DeLeon UI Scripter / Tools Programmer - Petroglyph Games

Xander is an incredibly driven, multifaceted artist with the capability to balance his artistic vision with pragmatism. He is completely connected to the heartbeat of the industry, able to see through the fad of the day, and understanding how current trends will factor into its future. I had the opportunity to work with Xander while I was with the UI team at Petroglyph. After a change in leadership, he was promoted to UI Lead where he created a coherent and unified vision for UI on the project. To the game's benefit (and the company's), he worked across all departments, taking a personal approach to address the specific needs of each. He's an asset any team and I'd welcome the chance to work with him again.

Keith Evans Senior Game Designer - High Moon Studios, Activision Blizzard

Xander did a great job creating a stylish yet easy to use UI for Transformers: War for Cybertron. He is one of the most creative people I have ever worked with and is always trying to learn new things. He would be a great addition to any team.

Billy King Lead Concept Artist - High Moon Studios, Activision Blizzard

Xander is a talented graphic designer, easy to work with and an all around great guy. High Moon was in need of a senior UI artist for quite sometime and Xander filled the position commendably. He has great ideas, communicates them well, can give direction and take direction respectively. I would recommend Xander for any and all of your graphic design/UI needs.

Cathrin Machin Project Lead / Producer - Hammerfall / Plastic Wax

Xander is a keen designer with lots of enthusiasm. He attacks every task with a highly detailed eye and considers all aspects of user flow when creating user interface. His vast level of experience means he is able to highlight areas of concern before they arise making him a highly valuable member of any team. I'd be happy to recommend Xander to any team.

Ulrich Gollick Producer - Monochrome

Xander impressed with his exceptionally good, clear and clean concept how to develop an UI for a video game. Very thorough in the execution and the different phases of UI development as well as on the presentation of a game. He never hesitated to share his experience, listened and took input from others as well and always met the deadlines. His documentation and his delivered work through the entire project was easy to read, coherent and fully complete.

Brian Comer President & CEO - Monochrome

Xander Davis is a professional in his methods, communication, ability to adapt to changes necessary to complete the final product, reasonable pricing, and met all milestones delivering the work on time and with AAA standards.